Today we announce a working paper series of the eSports lab with the name “eSports Lab Universität Siegen Arbeitspapier”. We chose the German name for it, as it may be the case, that we will publish German results as well. We start with”Assembling Intercultural Teams in Esports – Implications from the League of Legends European Championship” from Tobias M. Scholz […]
We had the pleasure to listen to Dr. Mark Johnson @mrj_games and his lecture “And today’s top donator is”. We got a peak in his extensive research on Twitch.tv and live streaming.
Long weekend behind us, Researcher from Tampere University, Jönköping University, University of Alberta and University of Siegen met at the #ESLOneCologne2019 to discuss future research possibilities & ways to network. Thanks to the ESL for hosting us and for the great event
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview […]
The competitive gaming scene surged in the recent years with tournaments filling the bird’s nest in Beijing in 2017, and the League of Legends finals in 2018 peaked at 200 million viewers. In 2017 this market had a value of nearly 500 million U.S. dollar, and some analyst proposed that it will go up towards 1,7 billion U.S. dollars in […]
At the IMMAA (International Media Management Academic Association) conference 2018 in Stuttgart, Germany Florian Neus, Fred Nimmermann, and Tobias Scholz presented their eSports research as well as participated in a panel discussion about the eSports phenomenon.