Today we announce a working paper series of the eSports lab with the name “eSports Lab Universität Siegen Arbeitspapier”. We chose the German name for it, as it may be the case, that we will publish German results as well. We start with”Assembling Intercultural Teams in Esports – Implications from the League of Legends European Championship” from Tobias M. Scholz […]
Category: publication
Book Release: eSports is Business – Management in the World of Competitive Gaming
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview […]